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 New patch 2.0.1

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Eragom
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Eragom


Posts : 186
Join date : 2009-04-17
Age : 32

New patch 2.0.1 Empty
PostSubject: New patch 2.0.1   New patch 2.0.1 Icon_minitimeFri May 08, 2009 9:43 pm

The new patch 2.0.1 is live!

Patch 2.0.1 is live and includes a couple of major commander mode bugfixes, some map updates, balance updates, UI cleanup, and more.

Changelog:

Version 2.0.1
-------------

Bug Fixes
- Fixed an issue that would cause commanders to experience a dramatic reduction in frame rate when the player count reached a certain level.
- Fixed an issue where clicking the "Move" button to swap players in the Team Manager panel would cause the commander to crash.

User Interface:
- Players must now click (rather than simply hover over) the desired star rating when rating the match and their commander at the end of a match.
- Cleaned up the display of the Team Manager panel. Also, added an "X" close button.
- Added Select Squad buttons to the Team Manager panel.
- Added and cleaned up some tooltips.
- Added the MegaMap, which is a larger minimap panel that players can use to direct their team. Has buttons to draw, ping, and select each squad. Can be opened via a button on the side of the minimap. Can be dragged.

Balance
- Hunter:
* Venomous no-longer requires a nexus.
* Venomous poison duration increased from 5 seconds to 5.5 seconds
* Frenzy now requires a nexus.
* Frenzy speed buff duration reduced from 3 seconds to 2.5 seconds.
* Frenzy speed buff speed increase reduced from +25% to +20%
- Legionnaire:
* Health reduced to 630 (about a 5% decrease).
* Attack chain damage increased to 66-75, 66-75, 100-113 (from 63-71, 63-71, 95-107 - about a 5% increase).
* Building damage multiplier reduced from 1.4 to 1.33 (about a 5% decrease).
- Chloro Spire:
* Gold cost reduced from 4500 to 4000 (now matches shield tower cost).
* Gold bounty reduced from 350 to 300 (now matches shield tower bounty).
- Items:
* Savior's valor gold cost reduced to 200 from 250.

Map Updates:
- MirAkar: Modified the location and position of some trees, particularly around the scar and beach areas. Modified foliage animation speed. Fixed a few spots where players could get stuck. Fixed some texture seams. Improved FPS in some areas.
- Autumn: Fixed some feature seams, retextured a few areas, fixed some areas where players could get stuck. Modified foliage animation speed, cleaned up blockers, modified trees, modified the appearance of the sky.
- Willow: Significant changes to the environment settings, foliage placement. Cleaned up placement of blockers, modified foliage animation speed, modified textures in some areas. Improved FPS in some areas.
- Morning: Prevented the placement of garrisons in a few spots at the center of the map (near the scar, where neither garrisons nor sub-lairs are meant to be placed). Added blockers to reduce players' ability to jump onto structures from the Northern tower.
- Hiddenvillage: Players should no-longer be able to place spawn portals in the walls at the center of the map.

Miscellaneous:
- Taunt (default key: N) and the abilities overlay (default key: Y) are now configurable in the options menu.
- Removed voice chat (old VOIP) key from the control options section of the options menu. The hotkey for push to talk can be found in the Voice tab of the options menu.
- Reduced officer spawn portal placement range from 300 to 225.
- The predator now animates when throwing a blaze projectile, similar to the fireball animation.
- Updated some item and ability descriptions.

Taken from www.savage2.com
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