| Clan User Interface | |
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+3shmekerashu Torment Laurence the Numbrained 7 posters |
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Laurence the Numbrained You honor the Legion
Posts : 86 Join date : 2009-09-01 Age : 35
| Subject: Clan User Interface Tue Sep 01, 2009 11:44 pm | |
| We should make our own sav2 UI...With certain features that would be useful for us. | |
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Torment Dead Malphas
Posts : 264 Join date : 2009-07-27
| Subject: Re: Clan User Interface Wed Sep 02, 2009 5:20 pm | |
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Laurence the Numbrained You honor the Legion
Posts : 86 Join date : 2009-09-01 Age : 35
| Subject: Re: Clan User Interface Wed Sep 02, 2009 8:03 pm | |
| Im sure we have the right bunch of skills arround here, i could probably make the icons for it...but i have some idea allready of what i want.
I want a sort of coding system in the Alt info Which shows buffs/debuffs on enemies and i would want their current health as a number(coloured to show what percent of max it is) Also when healer i would like a sort of code which decides who needs the heal the most based on current hp and sf(eg the person with the highest exp and lowest health gets heal) | |
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Torment Dead Malphas
Posts : 264 Join date : 2009-07-27
| Subject: Re: Clan User Interface Wed Sep 02, 2009 9:37 pm | |
| eaxs, transparent mod is one way to start | |
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shmekerashu Hunter with lungs+frenzy
Posts : 534 Join date : 2009-04-18 Age : 28 Location : Bucharest
| Subject: Re: Clan User Interface Thu Sep 03, 2009 12:03 am | |
| anyway, numb, do this and then we'll check out.....if we like it we'll use your mod idea, if not, we won't | |
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Laurence the Numbrained You honor the Legion
Posts : 86 Join date : 2009-09-01 Age : 35
| Subject: Re: Clan User Interface Thu Sep 03, 2009 1:09 am | |
| - shmekerashu wrote:
- anyway, numb, do this and then we'll check out.....if we like it we'll use your mod idea, if not, we won't
ahhh well i will have a attempt | |
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WoooTzZ Triple fat Malphas
Posts : 249 Join date : 2009-07-04
| Subject: Re: Clan User Interface Fri Sep 11, 2009 3:10 am | |
| I know a load of C++ programmers but i'm not sure if they would be interested in helping making things on Sav2, they prefer to only make things on our CoD4 server. | |
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shmekerashu Hunter with lungs+frenzy
Posts : 534 Join date : 2009-04-18 Age : 28 Location : Bucharest
| Subject: Re: Clan User Interface Fri Sep 11, 2009 1:33 pm | |
| u should talk with them anyway | |
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Guffrus Hunter
Posts : 32 Join date : 2010-02-15
| Subject: Re: Clan User Interface Sun Feb 21, 2010 1:48 pm | |
| Modifying the alt info is a great idea, i find this feature very helpful but it definately has problems. The main issue i have with it is when there are many players and all the information is overlayed over each other and i cant make sense of it. It would be great if players with full hps or maybe 80 percent or more were ignored and only weakened allies and nmes were shown. Perhaps a player count would be good too? like an overview of the situation in your view. like 8 allies 4/3/1 nmes 12 6/2/4 this would tell you that there were 8 allies in view and 12 nmes, of the allies 4 were pretty fresh, 3 were moderate health and 1 near death and total nmes 12, 6 fresh, 2 moderate, 4 near death. this combined with the ignore of fresh would allow you to quickly asses the situation and give aid to weak allies and finish weak nmes. Guffrus p.s. i have no idea how to do this, but if you have the skills that would be cool imo | |
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Taawus Maliken
Posts : 1041 Join date : 2009-04-19 Age : 32 Location : Under a bridge.
| Subject: Re: Clan User Interface Sun Feb 21, 2010 4:14 pm | |
| I haz Stans altinfo. Works fine. | |
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Rainer Triple fat Malphas
Posts : 215 Join date : 2009-11-22 Age : 29 Location : Croatia, Zagreb
| Subject: Re: Clan User Interface Sun Feb 21, 2010 5:18 pm | |
| I got Wiwi's UI and it looks good to me. I love them commands; Slow that guy commander. Or, Recall me if you need, commander. And Comm UI is awesome. | |
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Guffrus Hunter
Posts : 32 Join date : 2010-02-15
| Subject: Re: Clan User Interface Mon Feb 22, 2010 10:34 pm | |
| Ive downloaded wiwi's mod pack and am trying it out, i had one quick game and it was quite confusing being so different but there are certainly things that are better and im sure i will adapt in time. Guffrus | |
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