| We should make a map! | |
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Laurence the Numbrained You honor the Legion
Posts : 86 Join date : 2009-09-01 Age : 35
| Subject: We should make a map! Tue Oct 20, 2009 8:31 pm | |
| We need to make one. That shape.(but much elaborated on) Necessary features:
- chokepoints
- high/low ground
- trenches.
- mid should have a dip with a bridge crossing it...that you can push ppl off!
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Eragom Admin
Posts : 186 Join date : 2009-04-17 Age : 32
| Subject: Re: We should make a map! Tue Oct 20, 2009 8:34 pm | |
| Sounds great! What kind of terrain you think? Mb sort of forrest, cave, whatever... | |
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Laurence the Numbrained You honor the Legion
Posts : 86 Join date : 2009-09-01 Age : 35
| Subject: Re: We should make a map! Tue Oct 20, 2009 8:40 pm | |
| industrial/tropical(mooonlight) | |
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shmekerashu Hunter with lungs+frenzy
Posts : 534 Join date : 2009-04-18 Age : 28 Location : Bucharest
| Subject: Re: We should make a map! Wed Oct 21, 2009 12:09 pm | |
| we should make a way to the sh/lair, but very defended | |
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Taawus Maliken
Posts : 1041 Join date : 2009-04-19 Age : 31 Location : Under a bridge.
| Subject: Re: We should make a map! Wed Oct 21, 2009 7:21 pm | |
| It should also have relatively flat terrain. I R serius, desolation is a very good example of what NOT to do. Accidental wallrides away! [i | |
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shmekerashu Hunter with lungs+frenzy
Posts : 534 Join date : 2009-04-18 Age : 28 Location : Bucharest
| Subject: Re: We should make a map! Wed Oct 21, 2009 8:24 pm | |
| like a canyon on every straight road | |
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Laurence the Numbrained You honor the Legion
Posts : 86 Join date : 2009-09-01 Age : 35
| Subject: Re: We should make a map! Sat Oct 24, 2009 2:48 pm | |
| I think what taawus means is to keep the wallriding to a minimum(but still have a few sneaky spots to do it in) | |
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shmekerashu Hunter with lungs+frenzy
Posts : 534 Join date : 2009-04-18 Age : 28 Location : Bucharest
| Subject: Re: We should make a map! Sat Oct 24, 2009 3:00 pm | |
| then it's still ok | |
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Guffrus Hunter
Posts : 32 Join date : 2010-02-15
| Subject: Re: We should make a map! Sat May 01, 2010 11:13 pm | |
| it might be good (or total shit) to have a reletively open map, not nessacarily flat but so you can get from one place to another without being in a tunnel and have many gold mines so that you choose where you are going to go more so rather than you have to go here because thats where the mine is. not sure if you could somehow limit the gold income though? variable mine incomes based on how many mines you have? diminishing returns etc? but perhaps also have it so you cant have a bd right next to the nme without them knowing, else that is what it would become. map might have to be somewhat big to work also, which might be gay with only a few players. i dunno just an idea i thought id throw out there. Guffrus | |
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Taawus Maliken
Posts : 1041 Join date : 2009-04-19 Age : 31 Location : Under a bridge.
| Subject: Re: We should make a map! Sun May 02, 2010 10:19 am | |
| Can't have diminishing returns, engine limitation. | |
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| We should make a map! | |
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